Story Page:      

Soultel is a 90s-era point-and-click adventure game, where you take on the role of a hitman (Arthur) who has met his untimely demise. It’s not over for him, however. You find yourself in a hotel for those who are having trouble moving on to the afterlife. You have been summoned here by the operator of the hotel to help these souls move on in exchange for returning to your old life. In this demo you are helping one ghost named Vincent.

The action wheel is how you move and interact with the world. Click on the action you want to use and then click on the screen on what you want to interact with.

https://docs.google.com/document/d/1r3hYu36AylAA9M0U_SNQtJb_x221kN2X8IsdxaFCsPY/...

Walkthrough: 

https://docs.google.com/document/d/1hhEx9upNRknJqo0hH_2Y6b1IGxNZp0OZgxV2kNYfE1g/...

Credits

FMS Team:

Sound  Design - Cole Martin

Level Design - Cory Porter 

Narrative Design - Gracie Swanson

CS Team:

Tony Czajka 

Troy D’Amico

Andrew Hughes

Isaac Landrum

Marco Martinez

Design Team:

Rob Mason

Noah Wynne

Music Team:

Skye Bishop

Will Mead


Updated 3 days ago
Published 10 days ago
StatusPrototype
PlatformsHTML5
AuthorUniversity of Kansas
GenrePuzzle, Adventure
Made withGodot
TagsPoint & Click, student-project

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